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October 07, 2009

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» Up from comments: Persona in 4e from Greg Sanders
My friend Todd Harper had raised an interesting point in comments a bit back, one that was reinforced when I listened to an old Brainy Gamer podcast that discussed Persona 3. Michael Abbott was a big fan of Persona 3,... [Read More]

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twitter.com/laevantine

Random thing that may or may not be to your taste: I know an idea I bounced around for a bit, and which other friends I know took and developed quite a bit more for their own use, was a modern game with a Persona theme. You simply used the basic classes and for the most part, your powers and class features were a function of the Persona you were using.

If you're fighting monsters instead of primarily other people, I think the MODERN = GUNS AKIMBO thing is a little less necessary; you can run in and swing your short sword at whatever all day if it's a shambling monstrosity with six legs and a face that's nothing but a set of giant Angelina Jolie lips.

Plus if you want to have someone like Jin from P3 (who used grenades), you can adapt alchemic items from stuff like Adventurer's Vault and either up the damage or tweak the effects.

You know, now that I think about it, there's another advantage here: in the current 4e game I was in, I started as a sorcerer but switched characters midway through (because with two other meleers, as a Dragonsorc all my powers were useless since they were constantly in the way). But if you have a character switch a Persona, they can effectively try a new class or build with a relatively plausible in-game explanation.

Greg Sanders

Hey Todd. I somehow completely missed this, much to my chagrin. Kate mentioned it to me and then I rushed down to reply. I'm doing some cooking today so probably won't get back to it until the evening. As a real Persona lover it I think this bares considering.

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